Having issues on several projects where the texture building process generates corrupt textures.
As you can see in the attachments, after building a high model, the vertex color data looks good.
But after building textures, I get all kinds of light patches all over the model.
For comparison, I can use the same set of photos with Substance 3D Sampler to see what results I get there. While the model isn't as dense, the texture came through clean.
Using version 2.1.1.17674
Nvidia GeForce RTX 4080
13th Gen Intel(R) Core i9-13900K
64GB Ram