Hello Sylvain,
Something seem to be not right here.
Can you please check, if you are able to reproduce the problem in the same project using smaller bounding box (to reduce the processing time)?
If so, then try the following:
- disable GPU in Metashape Preferences and rebuild the tiled model,
- try cropping the original model and building regular texture for it with and without GPU enabled.
Let me know, if all the results are similar and inadequate or whether some do produce correct texture.
If the problem only occurs when GPU is utilized, then download and install the latest compatible NVIDIA driver and check if it resolves the problem after system reboot.
https://www.nvidia.com/en-us/drivers/