Hello JohnyJoe,
Looks somewhat like the NVIDIA driver issue reported some months ago. There are three major solutions to the problem, if it is the case:
1. Use only CPU for the texture blending (do not use NVIDIA GPU),
2. Roll-back NVIDIA driver to 560.xx, 561.xx version (not higher) to use GPU for texturing.
3. (recommended) Update Metashape version to 2.1.4 or 2.2.x version.
You can quick check by rebuilding the texture with GPU disabled in Metashape Preferences and if the generated texture is correct, then follow either approach.