Hello
I have problems with textures, they contain „blurry patches“ see picture below:
https://ibb.co/d0QsXgNcI know „SORT OF“ how to deal with it – with Photoshop created masks (Select – Focus Area in photoshop). The problem is that i always have to create several sets of masks with different „in focus range“ numbers…
Because if I set the number too high, there will still be blurry patches on the texture. But if I set the number too low, it will crop out actually („good“) textures which will result instead in („the patches/places on texture) being BLACK (=not beeing there at all so metashape places just black color info there)…
Or they are not black but they are somehow else „messed up“ (cause i cut out too many „blurry“ places with masks, and there were NOT sufficient other photos that showed the spot from other non blurry angles)
Then i have to create like 3 different textures and go manually through them in Photoshop „stitching them together“ to take the best parts of each (the ones with less blur but still with color being there (not beeing black or messed up in other ways)).
This is tiresome, not effective, boring and… and… I think i (have to be) doing it wrong… (?) I believe there must be a better aproach/workflow(solution how to deal with this issue…?
So how to deal with it, how do you do it…?
(i dont take measurements and have a lot of photos already taken which i dont know the measurement, so i cannot use the built in tool of metashape that generates masks straight in metashape to mask out the blurry parts… but i think this feature works the same way as in Photoshop, so I would end with the same problem...?) (or is that feature in metashape so supreme that it trumps photoshop and somehow fixes this issue..? ( i dont believe this to be the case..?)