Forum

Author Topic: Obect vs terrain modes  (Read 7000 times)

JMR

  • Hero Member
  • *****
  • Posts: 564
    • View Profile
Obect vs terrain modes
« on: May 16, 2025, 09:51:36 PM »
I'll be frank. There are a number of things about the way we navigate in the model view that truly demonstrate how pathologically lazy our Agisoft heroes are when it comes to improve the GUI user experience.

We've spent years and years getting used to a stone in our shoe, but the callus on my foot hasn't made me forget about that damn stone.
Object mode is the only one I use because switching from it to terrain mode is so much painful as telling a violinist to switch the bow and violin to play Beethoven and use the other mode to play Vivaldi. They aren't two modes that can coexist in the same standard brain. IMHO

Since mostly all users I know prefer object mode, couldn't a toggle be added so that in referenced models, all movements could be forced to always keep Z up, but without changing anything else in that mode?

Is there anyone here, leaving aside those who feel comfortable watching the Tower of Pisa, who likes not being able to prevent the view from rolling to one side or the other when using free rotation without  fighting to pick the trackball's equator?

Only if the model isn't referenced, or hasn't yet been transformed into a world with Z up, should the current mode's crazy rotation be the default. This current "zero gravity" mode may be desirable in very specific cases and yes, keep it for such very specific operations, but for my taste, it's exceptional, not universal.

But if what I suggest doesn't seem like a sensible request, why not just add special screen zones near the window margins  that can be made visible and active by holding certain key to constrain the rotations of the current mode to rotations about camera view axis? Something like this:


Best regards.