Hi
I am currently involved a large seabed mapping project using a AUV (Automated Underwater Vehicle) mounted Voyis camera, which we use to scan areas of archaeological importance. The ultimate objective of the process is to obtain hi res orthos, and my workflow typically goes Tie Points -> DEM -> Orthomosaic.
Apart from the DEM and the Ortho, an Orthomosaic using Occlusion Map would a very valuable deliverable. This is possible using QGis, however the way that Metashape generates this is far more visually appealing then any QGis method I have used (I am no expert in QGis so maybe I am missing a trick!).
The only way I have managed to do this in Metashape involves the creation of a mesh, then texturing that using Occlusion, exporting and reimporting that texture, then running an Ortho on the mesh using the "Transfer Model Texture" option. This adds an excessive amount of time to the process.
So my suggestion, if this is possible, is to consider adding a feature to generate an Ortho with Occluded texture, directly from the DEM.
Thanks
John