Great question Alexey, now sounds promising we'll get to the root of the issue

In a production setup: import images to the chunk -> import fbx/abc cameras!
currently: mismatch of camera transforms, although geometry imports are fine
My previous suggestions for easily debugging this mismatch, was a round-trip fbx-camera export from Metashape, then re-importing that camera.fbx.
- open demo "building.psx" -> export cameras as fbx, re-import that camera.fbx -> works
- just slightly rotate, align the scene -> export cameras as fbx, re-import that camera file: doesn't match!
The latter scenario is of course the only one useful for importing external camera files:
the issue seems to be an expectation from Metashape for local chunk-coordinates when importing cameras, but not when importing geometry?!?