Shouldn't it be possible to merge depth maps? it would just be an compositing over on top from lowest to ultra? Would this provide more coverage? The higher the depth map calculation gets we seem to get much less coverage and it would be nice to have a multi step process to take all the levels of detail and composite on top of each other so that we have the highest detail maps on top and the lowest details underneath which would produce less holes in the higher quality meshing process and would result in less interpolation. Thoughts?