Farm51 wants to achieve a true photorealism. "Get Even" graphics is based on 3d scans of real locations and characters. For the first time this kind of technology wil be used so extensively in a videogame.
Interested to see how they remove all shadow baking, specular sheen and baked in details to utilize physically based shading, lighting and rendering
Shame Photoscan didn't get a plug (as usual)
I don't think they removed shadows at all. If you check start of 2nd movie, there is shadow from window in the corner that is baked into Color (as it looks to perfect for real time shadow rendering). Also there are spec highlights on bottles (looks like from lights they used when lighting scene) in the garbage pile in opposite corner.
Guess with proper scene lighting you can remove all large shadows and with baked "occlusion" in color maps you get fine details. Crazybump does miracles with generating additional normal maps from color.
Anyway, it looks great. Wonder how many textures does scene uses
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