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Author Topic: Lo Minimization or Normal Bilateral filtering  (Read 5856 times)

Mfranquelo

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Lo Minimization or Normal Bilateral filtering
« on: December 20, 2013, 12:11:08 PM »
http://faculty.cs.tamu.edu/schaefer/research/L0Smoothing.pdf

Agisoft is already an amazing software, but it would be even better if it had one of these algorithms  :D
It would be amazing to have this for mesh smoothing while preserving details.
« Last Edit: December 20, 2013, 04:56:08 PM by Mfranquelo »

tezen

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Re: Lo Minimization Normal Bilateral filtering
« Reply #1 on: December 20, 2013, 01:18:30 PM »
+1
...even if this minimization was mentioned before this thread.

An implementation of some other minimization-methods besides the fast&good inbuilt "decimation"-method would improve PS a lot. Right now you have to export the mesh and do something like this in another software. It would be nice too that you could mask out polygons (like in ZBrush) which will not be affected by a decimation/minimization-method.

Exhale

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Re: Lo Minimization or Normal Bilateral filtering
« Reply #2 on: December 20, 2013, 09:39:24 PM »
indeed...  +1

Marcel

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Re: Lo Minimization or Normal Bilateral filtering
« Reply #3 on: December 21, 2013, 01:44:31 PM »
+1

More mesh decimation options would be excellent!

(although point cloud decimation would still be very useful, please see: http://www.agisoft.ru/forum/index.php?topic=1813.0)

FoodMan

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Re: Lo Minimization or Normal Bilateral filtering
« Reply #4 on: December 21, 2013, 06:57:49 PM »
+ 999  ;D