I too have the freeze at 70%I currently have about 60 or 70 cameras active and built the texture at 32768 (1x) with a model with 300,000 faces, colour correction on. It takes a minute or so to get to 70% and then stays there for hours before completing, running at 19% CPU and using very little memory. Is the colour correction matching the various cameras so they blend nicely? (I can't find an explanation of what this is supposed to do).Is there any way around this (both the "hanging" problem and building a bigger texture map)? I find the final texture is not a high enough resolution.