Hello everyone.
When doing the "Build Texture" step, I ended up running into the following error:
glBufferData(0x8893, resource->size, resource->buffer, 0x88E4) failed: Out of memory
2024-02-06 17:21:32 renderer_qgl.cpp line 872: glViewport(new_viewport.x(), new_viewport.y(), width, height) failed: Out of memory
I would like to understand more about this error. Is it related to the memory available on the hard drive? I have more than 160 gb released. Or would it be related to RAM, or video card?
Another question, about a situation that arose. When trying to build the texture, it completed the process, however, at the end, it gave an error message, related to memory.
Well, my question is the following, when repeating the texture process again, in the "Mapping mode" option, the "Keep uv" option was removed. Before I didn't have access to this option, so by default I use "Adptive Orthophoto".
Could anyone explain to me why this is?
Thank you all in advance