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Author Topic: Question on Texture Count and importing into Blender  (Read 3369 times)

cbnewham

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Question on Texture Count and importing into Blender
« on: January 08, 2014, 12:14:16 PM »
I've noticed that in the current version of PhotoScan that I can get a bit more detail in my textures if I lower the texture size and increase the count (38,000 x 1 or more than c.30,000 x 2 seems to be the limits on my kit).

How can I use the texture UV maps in Blender? i.e.: how can more than one be mapped to the model and how does one go about it?  I know how to map one image when I've imported the model into Blender, but two has me stumped...

James

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Re: Question on Texture Count and importing into Blender
« Reply #1 on: January 08, 2014, 07:52:53 PM »
If you export the model from PS as OBJ then when you import it in Blender, it just takes care of it!

PS creates a .mtl file which lists the 'N' texture map files, and the OBJ file states which faces in the object use which map.

In Blender you will see that the object has 'N' materials, each of which are assigned to different subsets of the objects faces.

Each material contains one texture corresponding to the appropriate texture image out of PS.

cbnewham

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Re: Question on Texture Count and importing into Blender
« Reply #2 on: January 09, 2014, 12:09:20 PM »
Thanks. That works well.