As suggested by others on these awesome forums, we have been working on Maya-based renders to test camera positions and coverage, lens lengths, and use of noise projection. There are two aspects that are unclear though, regarding camera calibration:
1) What is the pixel size for these renders, since there is no real sensor?
2) Because Maya's renders are 'perfect', there is no lens distortion to undistort, and the diminishing effects of wider lenses like 24mm cannot be accurately simulated. Does anyone have a Photoshop or Nuke script that can recreate the lens distortion using the same Brownian model that PS uses to remove it?
Any other tips for making accurate simulations?
Thanks!