I use fbx to export hem all to maya.
Then made a simple script that select cameras, and run tool it makes 1 master camera fromm all the other cameras.
Just copy and key trans, rot, lens, filmback info etc.
As long as you keep everything in order and number the frames 1 - lastframe then you get a nice animated camera.
Note you may have to put a -90 rotation in Y on the "Rotate Axis" (This is not the same as the normal rotate channel, you will need to open the attribute editor in maya)
Cheers
-P