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Author Topic: Ultra High has more occlusions and holes than High  (Read 5904 times)

vchmiele

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Ultra High has more occlusions and holes than High
« on: January 15, 2014, 11:00:41 PM »
I have noticed that with my latest few projects that Ultra High meshes yield more occlusions than the High meshes.

Is this normal? Are there any settings that I can use to alleviate it?

Also, with Ultra High, the clean areas do have more definition, however other areas are either missing or ill defined...

Thanks for the help!

David Cockey

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Re: Ultra High has more occlusions and holes than High
« Reply #1 on: January 16, 2014, 04:56:47 AM »
I've had the same happen. It appears to depend on the "scale" of the visual texture as it appears relative to the size of the pixels in the photos and the corresponding differences in color/brightness between adjacent pixels. Holes appear to occur where the scale of the visual texture is multiple pixel widths.

Also, blurry photos cause problems at higher quality levels.



FoodMan

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Re: Ultra High has more occlusions and holes than High
« Reply #2 on: January 16, 2014, 10:12:57 AM »
I think ultra high only make sense using perfectly lit images with Top quality lenses, and noise free images.. also the quality of the pixels matters a lot..

f/