Hello, regarding texture count, I have a bit of a problem, especially on objects with smaller details where the UV's gets really small. I used the texture count option and generated the 2 textures at 16k. But the only thing I got was the first atlas looking pretty much the same as it did before using the texture count and the second one was more or less empty with just some smaller chunks in it..Is there any way to get Agisoft to better use it's texture space in cases like this?