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Texture trouble
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Topic: Texture trouble (Read 8123 times)
Peter
Jr. Member
Posts: 71
Texture trouble
«
on:
January 28, 2014, 09:56:55 PM »
What would cause my texture to look like this?
Latest agisoft version 1.0 build 1815 i think it was
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Alexey Pasumansky
Agisoft Technical Support
Hero Member
Posts: 15282
Re: Texture trouble
«
Reply #1 on:
January 29, 2014, 02:55:51 PM »
Hello Peter,
And what mesh reconstruction and texture generation settings have been used?
«
Last Edit: January 29, 2014, 03:09:03 PM by Alexey Pasumansky
»
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Best regards,
Alexey Pasumansky,
Agisoft LLC
Peter
Jr. Member
Posts: 71
Re: Texture trouble
«
Reply #2 on:
January 29, 2014, 05:03:32 PM »
Dense cloud high setting, and mesh on high, height field rsulting in 47 mil poly
Build texture i have tried both 16384x1 and 8192 x1 , same result....
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Alexey Pasumansky
Agisoft Technical Support
Hero Member
Posts: 15282
Re: Texture trouble
«
Reply #3 on:
January 29, 2014, 05:10:37 PM »
Hello Peter,
And have you used Orthophoto mapping mode for texture generation and if Interpolation has been enabled in Build Mesh dialog?
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Best regards,
Alexey Pasumansky,
Agisoft LLC
Peter
Jr. Member
Posts: 71
Re: Texture trouble
«
Reply #4 on:
January 29, 2014, 05:44:32 PM »
Interpolation was used, but i used generic mapping....i got the tip that generic would give better textures on the sides of the buildings?
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Alexey Pasumansky
Agisoft Technical Support
Hero Member
Posts: 15282
Re: Texture trouble
«
Reply #5 on:
January 29, 2014, 05:52:20 PM »
Hello Peter,
If you are interested in polygonal model itself then I recommend to decimate the model to some reasonable values (a few Millions at maximum), otherwise the texture atlas can be very scattered due to complexity of the relief.
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Best regards,
Alexey Pasumansky,
Agisoft LLC
Peter
Jr. Member
Posts: 71
Re: Texture trouble
«
Reply #6 on:
January 29, 2014, 05:56:18 PM »
I have made textures with this settings with version before 1.0.....
I want to use this model in blender with nice texture, decimate to 5 to 10 mil poly?
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