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Author Topic: Fixing meshes and retexturing  (Read 3989 times)

ricky4207

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Fixing meshes and retexturing
« on: February 04, 2014, 10:52:15 PM »
Hey everyone I'm just starting to get some pretty decent results doing full body scans and I'm curious as to how everyone cleans up their models, if at all.  I am looking to smooth out unwanted bumps along the ears and nose and smooth other surfaces that came out bumpy in the mesh.  Also, once you do smooth and fix parts of your mesh, how do you go about re-applying the texture to the new mesh?

I have access to z-brush and I think that may be the answer as to how to fix the mesh, but I have never used it and would love some insight on the workflow between z-brush and photoscan.

Exhale

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Re: Fixing meshes and retexturing
« Reply #1 on: February 04, 2014, 11:37:45 PM »
There you go, Thx to Lee...

And for everyone see tutorials from Lee, about the workflow what he use. a bit nudity, but think you wil like it :D

http://www.triplegangers.com/index.php/blog/cat/tutorials/post/tutorial-series-part03-01/


Lee, THANX for this, and as you see there are already few comments on the videos how to improve things....... need to test it on our datasets......