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Resolved - PS 1.0.1 frequent crashes
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Topic: Resolved - PS 1.0.1 frequent crashes (Read 6356 times)
rheilmayr
Newbie
Posts: 2
Resolved - PS 1.0.1 frequent crashes
«
on:
February 15, 2014, 06:00:01 AM »
I'm new to PS but have been having a tough time completing an image processing workflow without triggering a crash. Typically this happens during dense cloud or texture build. Once it happens on a project, it will repetitively occur at the same stage even after restarting agisoft. This means that I have to start over with the entire project. The likelihood of this happening seems to be partly a function of the size of the project - I have yet to figure out a way to complete the full processing of the 300 multiframe (6 frame) images that make up the core of my current project. I've dumped several of the crash logs in the following folder:
https://www.dropbox.com/sh/fnso59pimwg07wu/wI0vgTCgMf
. Three of the crashes occurred on my laptop (intel quad core i7 8gb memory and nvidia geforce gt 640M), and one on my new workstation (intel quad core i7 32 gb memory and nvidia gtx 760). Thanks to anyone that can provide any insight into what might be causing the problems•
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Last Edit: February 19, 2014, 08:17:58 AM by rheilmayr
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Wishgranter
Hero Member
Posts: 1202
Re: PS 1.0.1 frequent crashes
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Reply #1 on:
February 15, 2014, 11:27:36 AM »
best if provide LOG file that can be set in preferences. as debugging ap its a bit complicated..
you forget to mention settings of the reconstruction process, DephtMap-Pointcloud quality and Mesh size ( triangle count )
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www.mhb.sk
Alexey Pasumansky
Agisoft Technical Support
Hero Member
Posts: 15118
Re: PS 1.0.1 frequent crashes
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Reply #2 on:
February 15, 2014, 05:11:04 PM »
Hello rheilmayr,
Thank you for reporting and providing the crash logs.
Seems like the crashes were caused by the different number of cameras is frames. This has been fixed in build 1824, please update.
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Best regards,
Alexey Pasumansky,
Agisoft LLC
rheilmayr
Newbie
Posts: 2
Re: PS 1.0.1 frequent crashes
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Reply #3 on:
February 19, 2014, 08:17:35 AM »
Thanks Alexey - the update seems to have fixed the problem.
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