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Author Topic: texture map  (Read 7009 times)

xiu2014

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texture map
« on: May 15, 2014, 03:52:50 AM »
My English is poor. Please forgive me.
I want to export a whole texture map, is a large (like the first texture), not dispersed (second and third texture).Excuse me, how to achieve?

xiu2014

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Re: texture map
« Reply #1 on: May 15, 2014, 07:54:23 AM »
It is a difficult question to answer? :o :o :o

Marcel

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Re: texture map
« Reply #2 on: May 15, 2014, 09:15:09 AM »
I think the only way to do that is to:

export your model
UV-map it in another 3D app
reimport it in Photoscan
rebuild the texture using the new UVs

xiu2014

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Re: texture map
« Reply #3 on: May 16, 2014, 03:52:26 AM »
I test a lot of method, has not been successful :(

xiu2014

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Re: texture map
« Reply #4 on: May 19, 2014, 03:38:42 AM »
Is there really no one knows?

blmvnew

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Re: texture map
« Reply #5 on: May 19, 2014, 07:59:22 AM »
Just follow "marcel" said, export model in OBJ and import it into ZBRUSH or any other software that can do UV work. Reimport the OBJ with new UV into Photoscan and rebuild texture. The most important is selecting the "KEEP UV" when you rebuild the texture.

xiu2014

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Re: texture map
« Reply #6 on: May 23, 2014, 03:45:08 AM »
There is no similar tutorial? I think I can not understand very well.
 :(

huzzak

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Re: texture map
« Reply #7 on: June 24, 2014, 06:30:13 PM »
Hi!

In this webinar [1] the presenter takes the texture map for a human head that is sort of spread out all wonky like in your examples and in another program (zbrush, I think) he unzips it down the back so that when it is flattened it makes sense and isn't spread out all over the place. I think if you watch this you'll learn how to do what you want!

[1] http://www.zbrushworkshops.com/content/jeffrey-wilsons-photogrammetry-webinar-replay

xiu2014

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Re: texture map
« Reply #8 on: June 27, 2014, 08:47:36 AM »
Thank you