Scanned a death mask with the NextEngine. It's textures are crap so we took photos from multiple angles as well, loaded the model into ZBrush and tried to paint the texture on. It looked good but it wasn't easy, I'm a photographer not an illustrator

The NextEngine doesn't create a new texture map, the obj export uses the jpegs captured with each scan and each face maps to a portion of one of those images. No blending.
Loaded the jpegs I shot into PS and masked out the pillow it was resting on. Didn't have enough overlap behind the ears but the rest of the model from PS looked better than the laser scan. Scanning and stitching with the NextEngine took 5hrs which was a lot of work. At least with long processing times in PS you can go off and do other things.