I have not got UV master to work with more than 150K points. Polygroup in a logical way helps but still can´t get it to work with more that about 150k points. Keep in mind that the UV process can take a lot of time if the mesh is complicated. Can take up to 40 min and you will think Zbrush crashed .
You have to re topo the mesh or decimate it using UV master to get the point count down below 150k.
Re topo can be done quite easily using Z remesher and then you subdived the mesh after and re project the details.
Search for z remesh tutorials. Pixlogic has some on their site and plenty on youtube to.
If you get UV master to work with more than 150k points let me know. I have 4r7 and there seams to be no diffrense in UV master. There is a big difference in being able to handle mesh with up to 80 milion points now though wich is great. Before it was "limited" to 20-25 milion points.
This tutorial explains it all on an interesting exaple model to :-)
https://vimeo.com/83681474He used an older version of Zbrush though. Polygon bridging can now be done i Zbrush using Zmodeler.
Last resort if you can´t re topo or you don´t want to bother is to either use Zbrush other auto UV tools like UV tiles. You find them under tools and UV Map. They handle more points but you get a Agisoft style UV that you cant edit later.
You can also bring the mesh back in to Agisoft and let Agisoft make the UV. Test Adaptive Ortophoto mode , it actually keeps your UV quite intact although with some streching depending on what kind of mesh you have. If its mosltlöy a flat model Adaptive Ortophoto will be good enough and make a mesh that you can edit in photoshop.