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Author Topic: HELP: Problem with chunks  (Read 6448 times)

MINE

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HELP: Problem with chunks
« on: May 19, 2014, 05:55:55 PM »
I have a problem with chunks I'm hoping someone could help me with!

I have made a project using the following workflow:
- Load 5 chunks
- Align photos in each chunk
- Build dense cloud in each chunk
- Align chunks (point based)
- Merge chunks
- Insert ground control points
- Reoptimize (with respect to the ground control points)

The problem is that after I made the reoptimization of the merged chunk using the ground control points, it seams that most of it is rotated in one direction, while the points that originally came from chunk 1 is rotated in the opposite direction.

Wouldn't you think that the merged chunk would move as one big point cloud and therefore keep the optimized alignment between the original chunks?

Why is this happening, and how do I prevent it?

Thanks in advance  :)

MINE

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Re: HELP: Problem with chunks
« Reply #1 on: May 26, 2014, 09:39:01 AM »
I could still really need some help with this problem!

Wishgranter

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Re: HELP: Problem with chunks
« Reply #2 on: May 26, 2014, 10:33:53 AM »
some pictures please....... for better understanding....
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James

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Re: HELP: Problem with chunks
« Reply #3 on: May 26, 2014, 11:19:37 PM »
When you first align your images, tie points are created between pairs of images. These points are what defines and constrains the alignment in the absence of any other data. When you merge chunks, the chunks are aligned to each other based on whichever method of alignment you use, but no more tie points are created so there is nothing holding the chunks together if you subsequently add more information to the system, such as ground control points. Adding ground control points to create a simple coordinate system and scale (when you just click the update button in ground control pane) affects the chunk as a whole, but optimise rejiggles the cameras individually using the new ground control data, but still taking into amount the original tie points. The tie points constrain the cameras in about the same place as they were, but since there are no tie points between images in different chunks it is possible for chunks to move significantly relative to each other, but this should only happen if the  chunkalignment is bad to start with, or the ground control is bad. So as wishgranter says, it would help to see images of what the subject is, how the chunk alignment looks and how your ground control is distributed etc.