For a small object (a shoe), what would be the best settings to export from Photoscan and what are the ideal settings to change once imported into Unity?
I'm having trouble getting the model to look the same in Unity as it is in Photoscan.
Also, what is the ideal poly count if you plan to have lots of these items in a scene?
Right now, I exported as OBJ and TIFF, 1,500 face count. I imported with an Unlit Texture shader.
You can see a comparison below of the image from Photoscan and after importing into Unity.
Thanks!