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Author Topic: Game art done using Photoscan  (Read 5894 times)

admir

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Game art done using Photoscan
« on: October 31, 2014, 05:06:38 PM »
http://www.rockpapershotgun.com/2014/10/30/the-talos-principle-preview/

Preview of the game we have been working for last year and half. We photographed and photo scanned 800 objects for the game ranging from Rome, Zagreb, Pompei, France..... Objects range from large rock formations, statues, columns, entrances, arches, stone blocks to photo references and textures. Most complex objects used up to 156 photos. Canon 5D Mk2 and 1100D Rebel were used with various lenses. Workflow was Photoscan for high poly mesh, then transfered to Modo for cleanup if needed and to Zbrush for detailing. Uv was done and Texture was projected in ZB for testing. Cleaned mesh was returned in Photoscan for texture reprojection. Decimated version exported to Modo for creating low poly model . Color, Normal, cavity/AO baked in Modo or Xnormal.

Admir

igor73

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Re: Game art done using Photoscan
« Reply #1 on: October 31, 2014, 09:53:04 PM »
Thanks for sharing this.  Looks great!  How come you donĀ“t use Zremesh for converting to low poly?  Are you developing in UE4?   

admir

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Re: Game art done using Photoscan
« Reply #2 on: October 31, 2014, 10:32:04 PM »
We have used Zremesher when mesh needs fixing in Zbrush and for converting from raw scan data to editable quads. But for final in game mesh we do retopo in Modo, 3d coat, Topogun or similar.

Alexey Pasumansky

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Re: Game art done using Photoscan
« Reply #3 on: November 05, 2014, 07:20:22 PM »
Hello admir,

Thank you for sharing the link. Have seen some interviews from Gamescom regarding the development process. But it will be also interesting, if some time you can publish some "behind the scenes" notes including scanning principles and so on. Of course, if it doesn't show up any secrets and know-how you rely on :)
Best regards,
Alexey Pasumansky,
Agisoft LLC

admir

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Re: Game art done using Photoscan
« Reply #4 on: November 08, 2014, 02:43:51 PM »
Hello admir,

Thank you for sharing the link. Have seen some interviews from Gamescom regarding the development process. But it will be also interesting, if some time you can publish some "behind the scenes" notes including scanning principles and so on. Of course, if it doesn't show up any secrets and know-how you rely on :)

I will send you behind the scenes doc with imagery once Making of is done.

A