I've recently started using Photoscan in my game art pipeline. The results are fantastic.
My only issue is that importing the .objs generated from Agisoft to Zbrush cause immense slowdown in the application. Zbrush should be capable of working with meshes of up to 8,000,000 or so verts before running into serious issues. I'm able to import .objs from Maya or 3ds Max of this density without problems.
For some reason, files generated by Agisoft cause Zbrush to run extremely slow and often crash the application.
Any idea why this is happening? Anything I can do in Agisoft to export a cleaner mesh at the same density? Anything I should be doing different inside Zbrush?
Thanks!