Howdy Everyone!
I am probably missing something so please correct me if I am. I spend a HUGE amount of time adjusting my 'build mesh' stage removing the ground etc. Now, I am not a 3K$ contributor (I only own the 'standard' license but, I sincerely think this tool could be the 'next HUGE' thing in game and virtual world development so... how about some othorgraphic views? This would save me a TON of time when it comes to 'removing' those 'extra' polys and adjusting what I want as a model vs. what is scanned.
On top of that. It would be great to be able to pick between a 'square' trim tool and a circular (aka cylindical) trim tool. I know, we have the ability to mask objects but, we could all save huge amounts of 'masking time' by just adding these few features. Well, I know cylindrical selection would probably have to do something along the lines of 'please select your number of circular subdivisions... etc.' I can live with that.
Again, I am maybe missing something (in the forums or docs) so please let me know. This is AMAZING software and I am NOT complaining at all. Just adding my two cents to the 'wish list'.
Ron