Introducing Quantum Human
We are excited to introduce our latest Digital Character system:
Quantum Human
AUTOMATIC HUMAN MODELLING & RIGGING FROM ARBITRARY MESH
www.quantum-human.comWe believe body 3D scan users can vastly benefit from it because any A-pose character can be topologized and rigged in few minutes, even you don't have any knowledge on topology and Rigging, your scan will come alive and moving in few minutes!
Besides 3D scans, 3D sculpts e.g. from Zbrush is another great source of input. The system basically accept arbitrary topology and only analyse the shape and then plug everything into your shape.
As you see from the demos in the site, the simplest mode even allows 1-click operation and your character becomes alive.
Sneak Peek Video that inputs a 3D scan model and 1-click operation:
http://vimeo.com/113461164more videos and features:
http://quantum-human.com/?page_id=496