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Author Topic: Time to run Mesh  (Read 3445 times)

tforward2

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Time to run Mesh
« on: February 10, 2015, 04:48:39 AM »
I have a project with 100 photos on this system.
Tie Points: 18 000
Dense Cloud: 55 800 000

Processor: Intel Xeon CPU E5-1620 @ 3.60 GHz
Memory: 16 GB
System Type: 64 bit
GPU: Nividia Quadro 2000

It's 3 and a half hours into building the mesh and says it has another 8 and a half to go. Does this seem normal?

I'm using python to automated the processing and maybe one of the steps is causing it to take a very long time to run.
« Last Edit: February 10, 2015, 04:52:18 AM by tforward2 »

Alexey Pasumansky

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Re: Time to run Mesh
« Reply #1 on: February 10, 2015, 10:04:38 AM »
Hello tforward2,

If you are running in Arbitrary, the memory consumption can be much higher than 16 GB, so please check that the process has not gone to swap.
Best regards,
Alexey Pasumansky,
Agisoft LLC

tforward2

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Re: Time to run Mesh
« Reply #2 on: February 11, 2015, 03:02:06 AM »
Does texture_size play a role.

I currently have it set to 4096, is there a way to best auto-determine what the texture size should be for build_texture process or does this not effect speed to much.

waleed121

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Re: Time to run Mesh
« Reply #3 on: March 13, 2015, 09:29:22 AM »
When running build mesh it fails and says "Error: bad allocation". What does the mean bad memory allocation? It's using the dense cloud and there are about 261 photos in the chunk.
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