Hi Everyone.
My first post here. Looking forward to spending some time on these forums
Here's the pipeline I'm working with...
1. model a box in maya
2. print the box using a 3d printer
3. capture the printed box with photoscan, and create an .fbx
4. import the .fbx back into the original scene
The attached image shows what I get in Maya after following the above steps.
You can see that the imported .fbx is offset, scaled, and reoriented. The goal is to integrate the .fbx and have it match the transformations of the original parent *without* having to scale/rotate/translate by hand.
Is there a way to scale/rotate/translate (without deforming, or at least as little as possible) the .fbx so that it matches the transformations of the original box? Perhaps by even rigging the .fbx and snapping the pivot point to one of the corners? I'm not sure how to approach this.
It's a peculiar pipeline, but the objects I'm working with are getting more complex and I'm trying to nail down a working system with simple objects first. Because precision is so important, eyeballing all of this is not very desireable.
Thank you so much for any advice you can offer up. I really appreciate it.
Sincerely,
kropcke