Hey guys,
This is my first post here. I'm working on R3DS::WrapX - a topology transfer tool. Let me share with you some of our latest results of 3D-scan processing for cloth simulation.
We were thinking of idea of creating and simulating cloth on real person using 3D-scanning data. We chose
Marvelous Designer as cloth simulation software.
Simulating cloth on a rough 3D-scan turns out to be impossible due to noise, holes, artifacts and huge number of polygons. Automatic decimation or remeshing does not give a good result as all the artifacts and holes are left in place.
After small research together with 3D-Humanity we have found an interesting solution and implemented a couple of tools for WrapX, that we would like to share with you. The solution is based on the idea of transferring a topology of standard
Marvelous Designer avatar onto a 3D-scan. As a result you will have an avatar representing a real person and preserving all the standard avatar's features like cloth arrangement, pose changing and animation.
We have prepared a small tutorial describing the entire process. I hope you'll find it usefull. Your feedback would be greatly appreciated!
https://vimeo.com/122287207https://vimeo.com/122286361