Hello,
I have been having a problem for long time now which I would finally like present here.
Situation: I do mapping of forests using UAVs. In many cases of high resolution, which means low flight altitude. This in turn means that I have to increase the amount of image per area in order Photoscan to be able to reconstruct the forest structure (which is generally quite complex) generating points from all possible canopy and ground surfaces.
The problem: The reconstructed structures (DPC, MESH, etc) has a high level of detail, which gets better the more images I have. But the more images there are, the smaller the mosaics which are generated during orthomap generation. This is so extreme, that the size of the mosaics end being only of a few pixel. In some cases this might lead to 'nicer' images, but generally this is not the case. Or you have situations, where the character of the map changes from one spot to the other due to different image densities. The screen-shots attached to this post show what I mean.
I could manually reduce the number of available images for the texture generation, but when you have projects with several thousand images, this gets a bit impracticable.
Possible solution: It would be very helpful to be able to determine the smallest size of the mosaics which are generated during the orthomap export. This would help to control and avoid bad results.
Is it possible to integrate such a functionality in PS?
Best regards
Patribus