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Author Topic: PTEX support  (Read 11392 times)

WickedAndy

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PTEX support
« on: March 07, 2012, 04:48:31 AM »
be nice not to have to deal with UV's... especially since it's almost impossible to re-do uv maps on any super high res geometry...

http://ptex.us/

jedfrechette

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Re: PTEX support
« Reply #1 on: March 22, 2013, 05:52:20 PM »
I just thought I would bump this with a gigantic +1

I'm so over faffing about with gigantic unusable UV maps. That is a general complaint not specific to PhotoScan :-)
Jed

FoodMan

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Re: PTEX support
« Reply #2 on: March 22, 2013, 06:24:48 PM »
+10 8)

one doubt though... does Ptex supports tris...? I thought quads only... at least in 3DCoat..

f/
« Last Edit: March 22, 2013, 06:27:16 PM by FoodMan »

jedfrechette

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Re: PTEX support
« Reply #3 on: March 22, 2013, 07:41:05 PM »
one doubt though... does Ptex supports tris...?

Yep (http://ptex.us/tritex.html), although not all applications implement the full ptex spec.

Mari is one painting app that I know for sure supports ptex triangles.
Jed

FoodMan

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Re: PTEX support
« Reply #4 on: March 23, 2013, 10:51:45 AM »
ok, thanks for the info Jed... ;)

JarkkoL

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Re: PTEX support
« Reply #5 on: April 23, 2013, 09:15:32 AM »

FoodMan

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Re: PTEX support
« Reply #6 on: April 23, 2013, 02:48:06 PM »
mmmm still wondering about the tris, because both the papers Jarkkol posted are saying Quads ONLY..

f/

jedfrechette

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Re: PTEX support
« Reply #7 on: April 24, 2013, 12:09:46 AM »
Here is an answer to the question of using Ptex on dense triangle meshes, straight from the mouse's mouth as it where.

https://groups.google.com/forum/?fromgroups=#!topic/ptex/J1JZbYdb7sU
Jed

FoodMan

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Re: PTEX support
« Reply #8 on: April 24, 2013, 08:17:05 AM »
ahh cool... Let's hope it gets implanted soon... hehe

Alexey...?

f/

bozu

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Re: PTEX support
« Reply #9 on: December 05, 2013, 06:56:48 AM »
+1

caseyjames

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Re: PTEX support
« Reply #10 on: November 09, 2015, 08:52:14 PM »
+1