Author Topic: Textures bleeding across edges  (Read 2229 times)


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Textures bleeding across edges
« on: July 12, 2015, 08:33:08 AM »
Hey all, we're running across an issue when scanning shoes.  The system projects bits of the ankle edge onto the sole and walls on the inside of the shoe.  It looks like this: 

These examples are after sculpting out the inside and decimating in Zbrush.  You can see the same issues on the texture from the raw scan as well, though somewhat less dramatically: 

We've been painting them out as a regular workflow step, and it's a major bummer to process since it doesn't seem like it ought to be a problem.  We've tried different texture blending modes, and cheating the top of the ankle up a bit to occlude the image projection from going over the rim.  The former helped a bit, though it also created other issues and doesn't really solve our problem.  Is there anything else we can try?  Is there something we're missing that creates the problem in the first place? 

Many thanks all!