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Author Topic: Hollow 3D Figurine for color 660 pro  (Read 5507 times)

solidify

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Hollow 3D Figurine for color 660 pro
« on: August 23, 2015, 08:00:02 AM »
Hi,

Hi

I have been hollowing 3d figurines using meshmixer.

1)Export finished model(.obj+texture) from zbrush to meshmixer
2)Hollow Command and Drain Hole in Meshmixer.
3)Reimport obj in zbrush for 3D print exporter.

The problem I am facing is that the innershell gets a grey color. For some reason zbrush or meshmixer is assigning vertex color(mostly some average color) to the inner shell.

Is there anyway to avoid this vertex color when exporting in .wrl?

I want the inner shell to be white in order to minimize cost when printing.


chrisd

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Re: Hollow 3D Figurine for color 660 pro
« Reply #1 on: August 31, 2015, 06:43:46 AM »
Meshlab has some tools for modifying color of faces and vertexes.

FLuca

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Re: Hollow 3D Figurine for color 660 pro
« Reply #2 on: November 01, 2015, 03:26:52 PM »
you can easily do it in zbrush:

if your model is already having vertex coloring:
-make sure texture is not active
-use you favorite tool to paint with RGB active and ZADD or ZSUB inactive
-(optional) create new texture from polypaint

if your model is having texture and with or without vertex coloring:
-create polypaint from texture
-make sure texture is not active
-use you favorite tool to paint with RGB active and ZADD or ZSUB inactive
-(optional) create new texture from polypaint
Fred Lucazeau - Body Scan - www.another-me.fr
Sketchfab gallery: https://sketchfab.com/fredlucazeau

chrisd

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Re: Hollow 3D Figurine for color 660 pro
« Reply #3 on: November 01, 2015, 04:25:15 PM »
I forgot about Polypaint, yes that would be better to do it inside ZBrush

sc

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Re: Hollow 3D Figurine for color 660 pro
« Reply #4 on: November 02, 2015, 07:39:39 PM »
You can duplicate and fill your whole mesh white in zBrush and then maybe project the vertex colors or texture back onto it :)