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Author Topic: PDF Limitation on Texture  (Read 16406 times)

akemono

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Re: PDF Limitation on Texture
« Reply #15 on: April 23, 2012, 10:24:35 AM »
That looks really impressive, it has a high quality feel to it. I think they had to optimized the meshes/textures to achieve this kind of performance.

The people who created this obviously know their way around the Cryengine.

Wishgranter

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Re: PDF Limitation on Texture
« Reply #16 on: April 23, 2012, 03:58:04 PM »
Yes that the right name for that - optimization. a lot can be done with lores mesh and higher quality of texture. That mean is need a someone with "lo-poly modeling". im preparing a lot of stuff how to deal with it, but as im wrote earlier, few thing will show in 2-3 months. I get interesant test data and quite simple workflow....

they wrote that all there is in Cryeingine running.... few months of hard work of small group of experienced people..... 
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