Hi Guys,
Please redirect this post if it's in the wrong place...i'm new =)
I've been using photoscan for a while now - I'm a geologist and I mostly create DEM's from airphots etc etc. Lately I created a model of a volcano from photos taken from a helicopter.
The volcanic structure is essentially a cylinder shape, with near vertical walls 500 m high and some overhangs... Photoscan rendered a beautiful model + a great texture to lay on top. BUT I would like to completely recreate the texture layer and redraw/paint geology on top (I wan't to assign different colours for different rock types etc etc.
I'm a bit stuck on how to do this exactly. I realise I need another program, BUT getting it back into photoscan is a real problem.
So i've tried:
-Exporting Obj and opening in photoshop, painting texture....but I can't get the texture back into photoscan correctly. The texture map from photoshop is completely different from the one that photoscan reads...
-Exporting just the texture layer as a tiff, then editing in photoshop...this works, but it is VERY hard to do it correctly, as the texture map splits up the parts a lot!
Should i be leaving photoscan entirely and using another 3D editing software perhaps? I see video games where 3d structures have been drawn and completely constructed from scratch - this must be possible...!?
Any tips or workflow suggestions would be very much appreciated... d-day is approaching..!

cheers