Hello,
If you would like to switch back to experimental meshing method (visibility consistent) from the version 1.4, then you should create the following Tweak via Advanced preferences tab and set its value to False:
main/mesh_tvl1
Then just use the Depth Maps as a source for the Build Mesh operation.
Note that the old experimental method has not been developed and optimized since version 1.5.0 has been released, so the processing time and resource consumption could be suboptimal.
As for the current Depth Maps based approach, in the 1.6.0 release (and hopefully before that in some pre-release update) the method should become out-of-core, i.e. would not require excessive amounts of RAM, like it could happen now for large projects and Ultra/High quality used.