Hello All,
Having a bit of trouble figuring out the proper way to export OBJs from C4D after mesh cleanup/UV mapping so they are correctly seen by PS(standard edition).
I'm basically generating a mesh in PS and exporting it as an OBJ. I bring the OBJ into C4D, cleanup the mesh, create UV mapping and export it back to OBJ. When I import the model in PS, it shows up in the same place but when I try to generate the texture using the "keep uv" mapping mode all I get is a black texture. The UVs seem to not be there coming in from C4D for some reason. I noticed also that when exporting a UV mapped model from PS to C4D, the UVs are shifted -1 in the V direction for some reason.
Regards,
Ihab Ali