Hi,
Hi
I have been hollowing 3d figurines using meshmixer.
1)Export finished model(.obj+texture) from zbrush to meshmixer
2)Hollow Command and Drain Hole in Meshmixer.
3)Reimport obj in zbrush for 3D print exporter.
The problem I am facing is that the innershell gets a grey color. For some reason zbrush or meshmixer is assigning vertex color(mostly some average color) to the inner shell.
Is there anyway to avoid this vertex color when exporting in .wrl?
I want the inner shell to be white in order to minimize cost when printing.