Hello,
I've been trying to build textures with default settings and I've tried the following three (with no success):
texture_dict[texture_key] is the chunk that should be building the texture.
texture_dict[texture_key].buildUV(mapping = mapping, count = 1)
texture_dict[texture_key].buildTexture(blending = blending , color_correction = color_corr, size = atlas_size)
texture_dict[texture_key].buildTexture(blending=PhotoScan.MosaicBlending, size=4096)
texture_dict[texture_key].buildTexture(mapping = "adaptive", blending = "mosaic", color_correction = False, size = 4096, count = 1)
What's the correct way to do so?
EDIT: Should I perhaps be doing the second code and adding the buildUV function? (Currently processing right now). Thanks!