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Author Topic: using symmetry to render a solid object  (Read 2997 times)

Jack_in_CO

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using symmetry to render a solid object
« on: December 30, 2015, 02:55:23 AM »
I've a project coming up where I can only access half of a specimen. It is a fossil that is mounted against a wall so I can't access to get 360-degress. Since I can model half and with the symmetry of the fossil I can use the 180-degree view to 'estimate' the back side.

Is there a way to do this with PS-pro? Or can I take the output into some other software and generate the other half to combine into a solid?

Suggestions or ideas are most welcome.

Cheers!

bigben

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Re: using symmetry to render a solid object
« Reply #1 on: December 30, 2015, 03:31:43 AM »
You'd need to do that in another application.

Artisan S

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Re: using symmetry to render a solid object
« Reply #2 on: December 31, 2015, 03:59:50 PM »
Agisoft can't manage that, no way, in fact symmetry can throw Agisoft of kilter. Logically, since how is Agisoft to know which photo belongs were, if they seem to be duplicats of each other. Then using pair-to-pair matching can sometimes save the day but then you have to use a verry ordered shooting pattern.

Greets, Ed.