Author Topic: UDIM issue with 1010 texture  (Read 68 times)


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UDIM issue with 1010 texture
« on: September 26, 2022, 12:55:24 AM »
Does anyone else happen to work with big Metashape UDIM mesh models in Substance Painter? I’m hitting a problem when I have 10 or more texture files.  The 10th is missing its associated UV tiles when I open in Substance and is therefore projected wrongly. All other texture files, >10 and <10 are fine, but the 1010 is screwed.  I’m not sure which end is causing the problem.  If I regenerate textures in Agisoft at lower resolution to keep tiles under 10 then the problem goes away, but I need more resolution. 

Can anyone assist?