Hello,
I processed with photoscan 2 sides of a long building that is painted by street artist.
I managed to have a 3 millions polygon mesh.
I then went on to make the texture and I managed to make 45000x45000 in one single file (I have 64GB ram), but even so, I do not have enough resolution (compared to original photographs) for my application.
After this size, I run onto RAM limitations.
I tried to change size/count because in the manual it says to do this to obtain higher resolution without running into RAM limitations, but the RAM usage goes crazy before Photoscan is forced to pause by the OS (OS X 10.10.5).
Am I missing something about size/count?
Here is how I chose my parameters:
45000 is too small. 4 times this would be great ;-). so 180kx180k (32.4 gigapixels).
With a size of 20kx20k (0.4 gigapixels), I'd need 81 for count (max is 99 it seems).
I understand my parameters might well be completely crazy.
But then what limits can I expect?
And how to use size/count to increase the limits?
thanks