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Author Topic: depth/height texture generation together with a color one  (Read 2371 times)

kirk

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depth/height texture generation together with a color one
« on: June 07, 2017, 10:57:27 PM »
Could we have an option to build a depth/height map based on  dense point cloud dots deviation  from a surface of not so hi res model build in Photoscan.

I am not sure but think Photoscan should be doing ray tracing already to make color textures from dense cloud.  So why not height map from ray distances.   It would save us a lot of time since building hi res mesh is what takes so much time.
 
Please 16 bit per pixel please at least.  8 bit depth is useless

cycophyp

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Re: depth/height texture generation together with a color one
« Reply #1 on: August 11, 2017, 01:01:36 PM »
good idea. Yes, please!