Could we have an option to build a depth/height map based on dense point cloud dots deviation from a surface of not so hi res model build in Photoscan.
I am not sure but think Photoscan should be doing ray tracing already to make color textures from dense cloud. So why not height map from ray distances. It would save us a lot of time since building hi res mesh is what takes so much time.
Please 16 bit per pixel please at least. 8 bit depth is useless