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Author Topic: IS IT POSSIBLE TO EXPORT MODEL WITH CAMERAS POSITIONS IN STANDARD 3D FORMATS?!  (Read 1707 times)

jkova96

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Hi Alexey and tazzo,
I just want to acknowledge everyone that I've tried to export model and view cameras positions only in Blender and Meshlab, but unfortunatelly when comes to Meshlab it's needed to have don't know HIGH AMOUNT OF RAM (chek at the bottom of "MeshLab" picture)  cause...it uses pretty much for "few" smaller pictures...I would say... For Meshlab you need to undistort cameras from Agisoft first and then import exported .out file from Agisoft. For exporting  undistorted cameras I used this tutorial: https://agisoft.freshdesk.com/support/solutions/articles/31000168141-export-undistorted-photos
Also it's needed to adjust cameras scale, and choose "fixed scale", cause when you don't do that you cant see object at all. For me it is recommended only for smaller projects to open it with camera positions inside MeshLab. (check for picture below)
For Blender at first I did not knew how to attach model texture, but thanks to this video https://www.youtube.com/watch?v=mURA2g1rOSc it is pretty easy to do. Camera positions are well displayed...in my case not to big (like in situation when I open it in MeshLab) and easily to notice around. (check for picture below)
For FBX Viewer...I can't say anything cause I did not saw cameras positions around. If someone know how to view cameras positions...and if available please let me know.
Thanks to all !
J.K.