IMHO...
More angles is always the way to go. What is the output? Are you producing human scans? Environments? What for? Games? Features? VR? etc etc..
A lot of these questions determine the avenue you go to be honest. Body scanning rigs are soooo vastly different than my rig for capturing assets and elements.
My machine is a dual quad core, 256gigs of ram, 2x nvidia 970gtx, 1x quadro k4000. It is not the fastest rig, but it pushes some serious data through. I've run out of ram twice on stupid high scans that I tested the rig with (another better-tuned scan with still very high settings ran for 24 days straight and didn't crash). The software is very very solid IMHO if you do things properly. For instance.. "ultra high" is not a test... it's completely useless for large data sets. It might be amazing for close-up skin scans with a low photo count, but for what I am doing, it's overkill that is never seen.
Look into renting the amazon cloud computers for ~ $3 an hour. Their core counts are just disgusting.. it's the cheapest way to go IMHO, and you can network process with a few. If you need that power. I am looking into setting up the base scans, saving the files, and kicking it off to the amazon farm to process. That way I can keep producing without locking my machine up. Just a tip.
Best of luck.