Ok.. so is this caused by bounding box orientation?
I am still confused by bounding box orientation as a whole because I see red as the "top" (which could mean Z or Y depending on your preferred app of choice..), but when I import into max as OBJ as the typical default from Maya or Zbrush with the Y conversion, the geo is facing downward... I am used to max being weird.. Maya and Zbrush, etc.. being the "norm" and using the Y-up conversion as a standard. so... how should I set up my bounding box in photoscan to get it into max with my "typical" defaults, so that front is facing front, top is top, etc...?
Also.. what is "front" in the bounding box?
When I hit 1 on the keyboard, I see front.. the bounding box should.. reflect that...? No?