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Instant Edges
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Topic: Instant Edges (Read 5732 times)
GeoffKornfeld
Newbie
Posts: 4
Instant Edges
«
on:
August 12, 2016, 11:35:52 PM »
I will love you forever if you add a new step to the process between Build Mesh and Build Texture that has all the the capabilities of the opensource program Instant Edges.
https://github.com/wjakob/instant-meshes
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MeHoo
Full Member
Posts: 136
Re: Instant Edges
«
Reply #1 on:
August 13, 2016, 04:09:53 AM »
Is this at all configurable like z-remesher? Control curves? Anything?
I see no reason why you can't export mesh.. UV and quad however you want, re-import, and build texture with "keep UV" .. or am I missing something in that software? Didn't see much in that link.
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GeoffKornfeld
Newbie
Posts: 4
Re: Instant Edges
«
Reply #2 on:
August 13, 2016, 06:53:22 AM »
Photoscan can build a texture onto an imported object?
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Alexey Pasumansky
Agisoft Technical Support
Hero Member
Posts: 15369
Re: Instant Edges
«
Reply #3 on:
August 13, 2016, 10:54:25 AM »
Hello GeoffKornfeld,
If the imported object is a polygonal mesh that fits the coordinate system space of the cameras, then you can build the texture for it.
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Best regards,
Alexey Pasumansky,
Agisoft LLC
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